๐ŸŒ‰The Bridges

Web3 assets for usage in Web2??

How is that even possible...?

Now, let's take a step back to look at the gaming industry, precisely.

In Web3, we all know that assets like NFTs and tokens hold real value. They represent ownership, the potential for earning, and the promise of decentralization. But hereโ€™s the truth: Web2 players, for the most part, donโ€™t really care about that.

"Why?"

Itโ€™s simple. The Web2 gaming industry is massiveโ€”much bigger than what Web3 games can currently offer. Web2 games have dominated for years, delivering incredible, polished experiences that are all about fun, engagement, and community. Games like League of Legends, Fortnite, or Call of Duty have raised the bar so high with their immersive worlds, exciting gameplay, and yes, even their flashy animations. For these players, itโ€™s about the thrill of the game, not necessarily the potential to earn tokens or own in-game assets.

Now, when Web3 games enter the scene, promising income generation through NFTs or tokens, Web2 players donโ€™t exactly see the appeal. For them, the idea of playing a game to โ€œmake moneyโ€ rather than to enjoy the experience feels out of place. The focus shifts away from the things they care aboutโ€”story, gameplay, connectionโ€”and toward something that feels like a financial transaction. And for many, thatโ€™s just not what gaming is about.

So, rather than keeping all the unnecessary elements in Web3 games, you can now seamlessly transfer them to the Web2 industry.

Imagine all the items you have minted in TapKing, can also be acted as valuable assets in the Web2 game. Isn't that incredible?

"More Value, More Income!"

The Web2 Scenario...

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